
Note that when run with ScummVM, the editor saves caves in a compressed format that the game will not read, so if you must run the game with ScummVM, the only way to save a level is to actually encode it, that is, manually enter in cave data using a hex editor. Since the editor can only save one cave at a time, you have to save each room individually with the editor and then put them all together using a hex editor to avoid errors. The only known way to test a level is something of a nightmare - you actually have to modify the game's Level 1 in the MAZE.he8 file (so create a backup copy of that file before doing this).

(a reference to programmer Rhett Mathis) into hegames.ini or scummvm.ini and pressing "e" during gameplay, or by typing "room 5" in ScummVM's debugger.

Sadly, this one is the lowest functioning of all of them as testing the levels does not seem to work. Just like with the other first four Junior Arcades (the other Freddi Fish one and the two Putt-Putt ones), this game has an in-house level editor the developers used to design the levels buried in the game code. Into hegames.ini or scummvm.ini, or use ScummVM's UI. Many Humongous games include subtitles inaccessible normally, and this one is not excluded from that bunch.
